class TFNKBaseDust extends xEmitter;

simulated function PostBeginPlay()
{
//    local rotator rot;

    //rot.pitch=16384;
    //setrotation(rot);

    Settimer(3, false);
}

simulated function Timer()
{
    mRegen=false;
}

defaultproperties
{
     mSpawningType=ST_Explode
     mMaxParticles=800
     mLifeRange(0)=5.000000
     mLifeRange(1)=2.000000
     mRegenRange(0)=80.000000
     mRegenRange(1)=80.000000
     mPosDev=(X=3000.000000,Y=3000.000000)
     mSpeedRange(0)=-2500.000000
     mSpeedRange(1)=-2500.000000
     mMassRange(0)=-0.500000
     mAirResistance=2.000000
     mRandOrient=True
     mSpinRange(0)=-30.000000
     mSpinRange(1)=30.000000
     mSizeRange(0)=1500.000000
     mSizeRange(1)=1750.000000
     mGrowthRate=-200.000000
     mColorRange(0)=(B=159,G=196,R=236)
     mColorRange(1)=(B=239,G=143,R=86)
     mAttenKa=0.300000
     mAttenKb=0.500000
     mAttenFunc=ATF_SmoothStep
     mRandTextures=True
     mNumTileColumns=4
     mNumTileRows=4
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=20.000000
     Skins(0)=Texture'TFMedia.Nuke.TFNKfire'
     Style=STY_Additive
}
